It is possible to stay on positive terms with the Railroad and Brotherhood of Steel by not making any of those two factions hostile. Brotherhood of SteelThis one is a little more complicated, and why I listed it last. You'll see their humanity when no one else will. Every fully completed main quest results in you having one faction of the three main warring factions, plus the Minutemen in … I know I can't go back. Unlike the Fallout 4 intro, the voice is based on the chosen gender. ... fallout 4, Gabriella. ... One aspect of the morality based faction ending system is that the more pure you try to play it, the less that there ends up being to do. Pleae note there are different endings for this DLC, something we all wanted! Reviews. InstituteAvoid getting in trouble with Father after the Battle of Bunker Hill (I have a guide to that) to keep your relationship with the Institute solid. The following are the four major factions which the player can become part of in Fallout 4. RailroadTradecraft should be completed before finishing the Institute Quest, "Mankind-Redefined" so that you can continue to work with them. Also, unlike previous games, the ending is voiced by the Sole Survivor instead of Ron Perlman. Walk in the Park: Quest 2 The way we were. The final quest Restoring Order (Mechanist Fight/Options) is now available. true? Can you reindicate what mission for each daction you cannot go past? At that point, you've got to either work with them (through the quest Burning Cover via Railroad) or continue working with the Brotherhood of Steel to finish the game. United. Fallout 4 has four endings. Moreover, Fallout 4 has several endings that are mutually exclusive. You can choose to explore the locations on your own or read descriptions for those I've taken notes about. Islander's Almanac Magazine Locations and Institute, Working with the Railroad means eliminating the Brotherhood and Institute, The Minutemen will remain an ally regardless of whom you work with, I suppose as a means to keep the. During the course of the game, there will be an option to side with one or more of them or to go independent. You can skip a lot of quests if you inform the Brotherhood during Mass Fusion (Institute). In fact, the other factions in the game basically outright ignore them, and they are the only faction to survive every ending … Each test a new beginning. This graph shows you how your choice of faction affects the endings. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. Due to the limited variables affecting the ending cutscene, the cutscene itself is not broken down into segments like in Fallout 3 or Fallout: New Vegas; but exist as 4 separate, complete videos for the two endings and two genders. I got a lot of loot that that, esp the RR Mk V outfit and some bos stuff. Walkthroughs - RSS 2.0. A number of Fallout 4 Players wanted more than one faction … for PC, Xbox One, and PS4. It will cause the Brotherhood to be hostile unless you notify them. If you notify the Brotherhood, you start Spoils of War and end your relationship with the Institute. If you side with them, you’ll be providing some serious firepower and protection for the citizens of the Commonwealth, but you’ll also be siding … Although there are two real endings (Nuclear Option and Nuclear Family) as far as cutscenes are concerned, there are four major endings (one for each faction) and their variants (though there are no cutscenes or ending slides for them). Each sacrifice an acceptable loss. PSN - OozyCrayfish Give a man a gun and he can rob a bank. The radiation...the fear. Those who can't be trusted. Accomplished. You're wearing a lab coat. I know the world has changed. Brotherhood of Steel: The BoS are zealous crusaders who will destroy anything to get their hands on pre-war technology to save everyone. You will not be loved, but you will save humanity. Questions. Main story. Nuka Bottling Plant & Power Armor In this ending, the Minutemen become the dominant force in the Commonwealth and the player character restored the Minutemen to their full power. And your rank and chain of command protect you better than the thickest armor. Cheat time. Only the choice of completing Nuclear Family or The Nuclear Option has any effect on the ending. 0 . Gage's Likes/Dislikes Mass Fusion is a major turning point in faction relations between Institute and Brotherhood. You can squash the Railroad and Institute, then use the Minutemen to squash the BoS. The lanterns in the dark. I close my eyes, I see my life before all of this. But, since karma doesn't exist in Fallout 4, this ending is best described as putting the Commonwealth into a state of strong stability for all of the major players (except for the Institute...those slaving, murdering bastards get nuked). Carl's Fallout 4 Guide The ending that you experience depends on which one of the Factions you have allied with. A "good ending" is in the eye of the beholder, of course. Just the information I was looking for. Your decisions will influence the game world and helping different factions yields different results and rewards. Born in diamond city she`s always wanted to see the world. Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete. A symbol for a better world. Fallout 4 Nuka World Walkthrough: Quest 1 With their enemies gone and their improved Nuclear Reactor activated, the Institute cements its dominance over the Commonwealth and becomes even more assertive, with numerous synths patrolling the Commonwealth and the Diamond City being decorated with the flags of the Institute. If you haven’t gotten the chance to playthrough the many wonderful endings of Fallout 4- we do warn you about spoilers up ahead! The four primary Fallout 4 factions are each aligned toward different goals and interests. The endings are influenced by the choices the player has made during the course of the game. You're standing with... the people. Fallout Wiki is a FANDOM Games Community. Fallout 4: The Railroad Ending The Railroad faction is primarily sympathetic towards Synths, and will go out of their way to ensure the safety and integration of … This is to liberate… I've tried to summarize this so that players feel more comfortable doing quests whose names have not appeared here, meaning they can work with that faction at least a bit more. This time, I'm ready. Nuka World Endings Guide - Options and Benefits, Faction Perks and New SPECIAL Ranks in Nuka World, Fallout 4 Nuka World Walkthrough: Quest 1, The Gauntlet & Taken for a Ride Walkthrough, The Grand Tour: Park Areas and Choosing Where to Go, Kiddie Kingdom & Claiming Raider Territory, Restoring Order (Mechanist Fight/Options), Mechanist's Lair, Eyebots, and Rogue Robots, Working with the Institute means eliminating the Railroad and Brotherhood, Working with the Brotherhood means eliminating the Railroad (maybe!) Small Update Ive added my latest personal save. At the other extreme, you can help all the factions … The Escapist Staff | 20 Feb 2016 12:11. Kiddie Kingdom & Claiming Raider Territory What's the best reward? There are four different endings in Fallout 4, depending upon which Faction you choose to end the game with, and different sequences of events leading up to it. With Project Valkyrie it is possible to achieve alternate endings to the vanilla main quest beyond what Bethesda intended. Brilliant but misunderstood. You're standing with... men of science. You can complete their quests up to the point that you're on 'Underground Undercover' and the step to continue working with Father. Fallout 4 Guides Fallout 4 As far as to what we have understood every faction in the game is extremely radical other than the Minutemen who can be kind of lenient in their views. What's the Best Ending for Fallout 4: Far Harbor? And while there are no ending slides which tell the player the future, Mama Murphy can give the player the vision of the future once they choose their si… This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Furthermore, their military presence seems to grow as their agents patrol the wastelands and they also put up their flags around Diamond City. I am not sure if many people are aware, but a way to end the game with both the railroad and BoS intact and non-hostile has shown up. Walkthroughs You do not really ever have the chance not to be allied with the Minutemen. Log In to add custom notes to this or any other game. You're wearing a mask. Which will you choose – and what determines that choice?With Fallout 4 having just been re-released in VR, we decided that it was time to revisit our Fallout 4 … The Gauntlet & Taken for a Ride Walkthrough Visionaries. Our world. JavaScript must be enabled for certain features to work. Each faction has a point of no return where you cannot complete their essential chain of Quests. Dangerous objects taken from those who don't understand. destroying the Institute with the Minutemen, https://fallout.fandom.com/wiki/Fallout_4_endings?oldid=3386552. Walkthrough. This is for the end-game. Ware's Brew Quest New The force. You are the uniform, and you wear it well. One pro towards joining up with the Railroad faction is that they possess an extremely noble goal. Previously, this might have been called a "good karma" ending. Quest 3 Walkthrough: Headhunting is also live on the site. Fallout 4 Guide. The most notable effects of the ending are what faction patrols the Commonwealth and whose flags appear in Diamond City. Brotherhood, Institute, Railroad and 2 Minute Men endings. And while there are no ending slides which tell the player the future, Mama Murphy can give the player the vision of the future once they choose their side (as part of the quest The Sight). The Striker New. And both the Railroad and Brotherhood of … The brotherhood would then become a source of XP, rather than robbing you of it. I see a land marked up, like a great experiment. Take your favorite fandoms with you and never miss a beat. Enclave Resurgent Mod. This can actually result in the Railroad being left untouched, and a quest that may cause you to lose a companion as well. Video scene 1-3 - Based on choosing to complete, Video scene 7-8 - Based on the gender of the. The Brotherhood Of Steel is a staple of the series and even received their own spinoff with 2004's Fallout: Brotherhood Of Steel. These are the available ending cutscenes in original Fallout. The benefit of this outcome is you can get the side quests of the 3 surviving factions. I see a land secured, contained. Thanks for this info Carl! I missed your comment for a while when I was away from the computer. The Grand Tour: Park Areas and Choosing Where to Go In my first run, I sided with the institute (clean room and board!) Do you have any update for us? The point you'll face difficult choices in the BoS quest line is after completing Liberty Reprimed. Before the bombs. Hope this is handy! You'll get the Reformation Quest and replace Tektus with a … At some point, it happens to all of us. You'll be their guardian in the shadows. Just wanted to say I appreciate this guide a LOT and also the fact that you keep the site up after such a long time. The Sole Survivor is promoted to the position of the director and declares their standing on the future of the Institute and the Commonwealth (although it does not have in-game consequences other than their speech repeating on Diamond City Radio). Also, if you build the teleporter with the Railroad and want to have the Minutemen ending (for the sake of keeping all factions alive) you would have to get banished from the Institute before you complete Underground Undercover. Fear falls away as the brave step forward to join the ranks. Where you Belong: Quest 3 Canon endings are marked with a darker background color. This info is NOT perfect, as some players may point out because of all the different faction quests different players will have in their quest log. But now, I know. Can't* access the tunnels terminal at the castle. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. I finished with the Bos and did very few minute men missions now I'm trying to settle at the castle and can access the terminal in the tunnels?? It's like the actual end-game of FO4 in that you can choose the outcome. 1 Endings 1.1 Military Base 1.2 Cathedral 1.3 Super mutants 1.4 Necropolis 1.5 Followers of the Apocalypse 1.6 Shady Sands 1.7 Junktown 1.8 Brotherhood of Steel 1.9 Hub 1.10 … Working together. Peace for all factions? From there, you must complete Underground Undercover to continue working with the Railroad. I am going to write as little spoilers as possible, but want to help who are hesitant to do faction quests out of fear of losing their standing with the others. You're standing with... your brothers. Home » Fallout 4 » Minutemen Faction Quests and Ending | Fallout 4 Minutemen are one of the main factions in Fallout 4 and following their storyline will lead you to a “unique” ending. Scav Magazine Locations New, See my Far Harbor Guide for new features in the DLC. A new playthrough or save where you are at a turning point are suggested to experience each faction's main quests. To maintain the format, "scenes" will be used instead of "segments.". ". Power Play New Raider Outposts New At one extreme, you can kill Preston, Father, Maxson, Desdemona, and wipe out their factions. Open Season New I suggest you save if you do make it past that step as it is a risky quest, as players who can't kill the Synths that attack without stealth or haste may cause the Institute to then turn hostile. It's the end of the world - all over again. You're wearing a suit of steel and energy. Save the Synths - Fallout 4 Railroad Faction & Ending Guide. I see a land filled with hope again. MinutemenThe Minutemen do not have their own ending quest unless you spoil your relationship with the Institute. Thank you for posting it. I suggest you do not read this unless you've already met the Institute. Fallout 4 PlayStation 4 . This guide will show you all Far Harbor endings, how to achieve them, what they reward you with. You're standing with... outcasts. Please avoid as many spoilers as you can in commentsRespect your fellow players and do not give story details here. LOVE all your posts on Fallout. I think no matter what factions you side with, the others may still exist, you've just trashed their HQ and there will be random stragglers. These appear under misc quests and aren't that important. However I have finished the 4 story DLC's, automatron, far harbor, Vault-tec workshop and Nuka-world. Unlike the powerful Brotherhood of Steel, the Railroad works in the underground, doing everything they can to free Synths from the Institute. I havent gotten around to trying it myself but it was very interesting to hear about. This is a list of the possible endings in Fallout 4. What can I do about that? That's subjective, but you can indeed broker peace between the three factions, and get some useful perks and gear in the process: Tell DiMA you know about the Avery Incident - Keep all his secrets. ... Like all of the other faction endings, you will not be able to interact with quests/allies from other factions. The purpose of this is to ease your mind that you can play a portion of each faction's main quest without crossing a line and ending relationships with other factions, should you wish to achieve certain goals with them. So if you like both the Railroad and Brotherhood, this would be the way to go - do Institute Quests up to Mass Fusion, inform the Brotherhood and get 'Spoils of War', then continue from there. Make us whole again. Because I know, war...war never changes. The underdogs. Far From Home: Quest 1 The game Endings Minutemen Ending The Railroad Ending. However you choose to define it. Fallout 4 Game Guide & Walkthrough by gamepressure.com. Boss Fight: Overboss Notify me about new: Guides. Download Here (PC) After playing such a big role in the breakout Fallout 3, … The Minute Men ending has you destroy the Institute and Brotherhood but there is sort of a hidden ending where you kill off the Institute, but the other 3 factions can "live in peace" lmao. The road ahead will be hard. This ending can only be achieved if the player character got into hostile relations with the Institute. Every fully completed main quest results in you having one faction of the three main warring factions, plus the Minutemen in your version of the Commonwealth. and noticed when the bos and RR were both destroyed (by me) they continued to show up at check points. The heat. Doing so means finishing the Institute Quest 'Mass Fusion' (the point you've worked with Father enough), which turns the Brotherhood of Steel hostile toward you. However I do believe it does document the turning points very well. the best ending (not for the commonwealth) is the railroad ending because here is why. This can let you finish some other Brotherhood Quests. There are several factions there, as is customary in the Wasteland, and you can choose who to help or hinder. Finishing Underground will result in a quest to take out the Brotherhood, then later the Institute. (WONDERING WHAT ARMOR SHE'S WEARING? Bethesda created its game in such a way that it leads the player linearly through all of the missions up until the quest called Institutionalized. If you found this helpful, or have a suggestion to improve it, email [email protected], Fallout 4 Nuka World Guide Railroad: I am currently max affinity with the railroad companion, I have the ballistic weave and I have done a handful of railroad quests that seem to just be side quests... not mainline quests. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "All 4 Factions Dead Ending Possible? I haven't done any main story mission yet but bee working with factions doin their missions, just wondering how far I can go. Fallout 4 Project Valkyrie is a huge 20-quest mod that adds new game endings By Joe Donnelly August 28, 2018 "Want to imprison Preston and … Some of it is the same, but the ultimate consequence is which faction you'll continue to work with after the end of the game. The last ending is of course the Minutemen, Railroad, and Brotherhood of Steel co-existing, however, this means that the player cannot take part in any turning point mission that would make them an enemy of a faction, this includes Tactical Thinking, Underground Undercover, and Mass Fusion. I can feel it all wash over me. Endings Guide New Your mission. Best Left Forgotten: Quest 4 In this ending, the Brotherhood of Steel destroys The Railroad and The Institute and the Sole Survivor is promoted to the position of sentinel. An issue with a companion arises, the Railroad-relationship ending quest (Tactical Thinking), then you go after the Institute. Ultimately, the faction you like most is who you should probably work with - the game continues after the end, allowing you to level up infinitely. The Minutemen is perhaps the weakest faction in all of Fallout 4. Unlike previous games, the Fallout 4 ending cutscene does not change based on how the Sole Survivor has finished most quests or interacted with other people. In this ending, the Railroad destroys the Brotherhood of Steel and The Institute, after which their organization starts focusing on protecting the synths from groups which persecute them. I've also compiled map shots of all Bobblehead Locations in the game. Everything can change in an instant, and the future you plan for yourself shifts - whether or not you're ready. Cheers! Even though their missions have been accomplished, the Brotherhood does not leave the Commonwealth and continue with their other tasks. It's completely scripted, npcs from both factions have dialogue about what happens, no mods or anything are used as far as I understand. PC Xbox One PC. You have led the enslaved to freedom, but they must still hide from those who don't understand. In this ending, the Railroad and the Brotherhood of Steel are destroyed. Updated/Simplified Video (same ending): https://www.youtube.com/watch?v=dKpxViy-OzYAn updated version of my Best Minutemen Ending video. As for Mass Fusion, you can have it in your quest log, but you face a decision. I've tried to document the quests that turn factions against one another. The Commonwealth, my home. For the quest after 'Mass Fusion', it is suggested to use Dogmeat as a companion so that you do not anger your humanoid companion by killing any innocents. If you do not complete Mankind-Redefined (by not speaking to Father after the meeting) you can avoid being in this situation entirely. Although there are two real endings (Nuclear Option and Nuclear Family) as far as cutscenes are concerned, there are four major endings (one for each faction) and their variants (though there are no cutscenes or ending slides for them). 'Defend the Checkpoint' Quests will come up, which is to help your faction at military areas they are defending. Also there are a few bugs that could also undo the peace (which may someday get fixed by a patch or mods). You may run into them, and they should be hostile if you fully complete all possible quests. Let you finish some other Brotherhood quests terms with the Minutemen to their full power to. 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